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Additionally, their horns can be removed, disabling their bludgeon melee attacks, and they are particularly vulnerable to weapons that inflict the elemental state of Freeze these quickly put a Trampler into a Freeze state, which makes them much more susceptible to damage. The processing unit has no protective armor, and thus it is completely vulnerable to strikes from ranged weapons. Its destruction inflicts a permanent Burn state on the Trampler that eventually kills it. The Trampler’s processing unit powers its explosive fire attacks, but it is a severe tactical liability. Additionally, they gore and bludgeon with their horns, and kick with their hind legs. They also charge at high speed, using their momentum as a weapon. Tramplers use their processing unit to generate explosive radial and directional attacks. Undisturbed, they walk with a slow, very plodding gait, but run with a speed that belies their size when engaging a threat.
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Head down, the Trampler alternately tilts each side of its head downward, using each excavating horn to dig. Each Trampler in a herd works constantly, stopping only to change location to another spot. The simple reason for this is that they are powerful enough to adequately defend themselves against threats. Unlike other Zero Dawn terraformers, Tramplers are never accompanied by recon or combat machines as guards. Tramplers are invariably found in herds at sites scattered throughout the arid regions of the Carja Sundom. A glowing processing unit occupies its entire abdominal area. A power cell array is located atop its back, between the shoulders. Its jaws resemble an insect’s mandibles, presumably to scoop excavated rock and soil into its mouth to extract the resources contained therein. A pair of large optical sensor arrays is located in the same position as the eyes of a bovine. These are used for digging up soil and rock. A pair of huge hornlike excavators, called excavating horns, are located on its massive head. On another occasion, she engaged Tramplers as part of one of the hunting trials at the Greatrun Hunting Grounds.Ī Trampler resembles an enormous bison bull, with a massive head, neck and chest, thick forelegs and a relatively smaller hind section and hind legs. She did so on the request of their owner, an Oseram brewer named Kendert. On one occasion, she retrieved bottles of a strong Oseram alcoholic drink known as Scrappersap that had been scattered among a herd of Tramplers. The Nora huntress Aloy saw herds of Tramplers multiple times during her journeys through the Carja Sundom and once in the Banuk region known as The Cut. Employing Freeze bombs from a sling, he inflicted a Freeze state on every Trampler in the herd, then killed one and acquired a hunting trophy from its chassis. During the seventh year of the reign of the Carja Sun-King Hivas, Darusiv tracked a herd of Tramplers from a location in the Carja Sundom known as Sandwhisper Valley to another known as the Palereach. The first recorded Trampler hunt was conducted by the Carja hunter Darusiv, a Hawk of the Carja Hunters Lodge. Because of the frequent and extensive hunting of Zero Dawn machines by the new world’s humans, HEPHAESTUS made the machines produced in these cauldrons hostile to humans, including Tramplers. However after GAIA self-destructed, its erstwhile machine manufacturing subordinate function HEPHAESTUS, which had become an AI itself, seized control of at least five of the system’s cauldrons, where machines were manufactured, including Cauldron RHO, which manufactured Tramplers.
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Presumably their function was the processing and purification of toxin-laden soil. Tramplers were designed by GAIA, the artificial intelligence (AI) governing Zero Dawn, as one of the machines used by the system to detoxify Earth after it was rendered lifeless and sterile by the Faro Plague in the mid-21st century.